70 guides

Sword Game Guides

How the mechanics actually work - attacks, guards, timing, scoring - and how to play each category well. Every guide is written after playing the games it covers.

Cornerstone guides

The systems that transfer between every game in the library.

Cornerstone · 9 min read

How Sword Arcade Games Work

What is happening under the hood: the loop, the collision test, the timing windows and the numbers behind them.

Cornerstone · 9 min read

Sword Combat Mechanics Explained

Every mechanic in the combat system, what it costs, what it beats, and when it is the wrong choice.

Cornerstone · 9 min read

Sword Duel Strategy Guide

How to beat an opponent who fights back: baiting, spacing, punishing and knowing when to do nothing.

Cornerstone · 9 min read

Sword Survival Strategy Guide

How to fight a crowd: kiting, target priority, corner discipline and why standing still always loses.

Sword Dueling Games

8 guides

Category
Guide · 5 min read

How to Parry in Sword Games

The window, the timing, the tells to watch, and how to practise a parry until it stops being luck.

Guide · 5 min read

What Is a Recovery Window?

The idea underneath every punish in every game here, explained without the frame-data jargon.

Guide · 5 min read

How Enemy Telegraphs Work

The visual language every enemy attack uses, and how to read shape, colour and growth at a glance.

Guide · 5 min read

Reading Unblockable Attacks

Why some attacks ignore your guard entirely, how to spot them, and what to do instead.

Sword Survival Games

12 guides

Category
Guide · 5 min read

How to Beat Shielded Enemies

Three answers to an enemy that bounces light attacks off its front, and when each one applies.

Guide · 5 min read

Why Arena Corners End Runs

The geometry of getting cornered, why it happens gradually, and the habit that prevents it.

Sword Runner Games

7 guides

Category
Guide · 5 min read

Reading Ahead in Runner Games

Where to look, how far ahead to plan, and why watching your character is the main thing holding you back.

Guide · 5 min read

How Platformer Jumps Are Tuned

The numbers behind a jump that feels right, and why gravity is usually far stronger than reality.

Guide · 5 min read

One-Way Platforms Explained

Why you can jump up through a ledge but land on it, and what breaks without that rule.

Sword Defense Games

4 guides

Category

Fantasy Sword Action

8 guides

Category
Guide · 6 min read

When to Skip a Fight

A decision procedure for the games where combat is optional, and why it feels wrong.

Sword Reflex & Skill Games

11 guides

Category
Guide · 5 min read

How to Train Game Timing

A structured routine that produces measurable improvement, and the mistakes that waste practice.

Guide · 5 min read

HTML5 Canvas Games Explained

What canvas is, how a browser game draws sixty frames a second, and why it works on any device.