About this byline
Alex Morgan is the editorial identity under which Sword Arcade's games and guides are produced and published. It represents the site's editorial team and its standards rather than a separately verifiable public figure, and it is used consistently so that readers know a single set of standards applies across everything here.
We think it is better to state that plainly than to attach fabricated credentials, employers, degrees or awards to a name. Nothing on this page claims a qualification that has not been earned, an employer that does not exist or an award that was not given.
Editorial focus
Browser arcade games, melee combat mechanics, difficulty design, timing systems, and how to explain all four to someone who has ninety seconds and no patience for jargon.
The recurring editorial interest across the guides here is legibility: why some games can be understood in one session and others cannot, and what specifically a designer does to produce the first outcome rather than the second.
How the guides are written
Every game covered has been played to completion or to a genuine plateau before anything is written about it. That is not a general claim - it is the specific reason the guides can say which opponent is beaten by pressure and which by patience.
Numbers quoted in the guides - parry windows, recovery durations, scoring multipliers, difficulty endpoints - are read from the source code rather than estimated from play. Where a figure is an approximation, the writing says so.
Where a guide describes something a player might reasonably disagree with, it gives the reasoning rather than only the conclusion, so the reasoning can be checked.
Corrections
If something on this site is wrong, we would like to fix it. The contact page has a 'Guide correction' subject specifically for that, and corrections to factual content are made promptly and the page's updated date is changed to reflect it.
Corrections that change the substance of a guide are noted in the guide itself rather than made silently.
Guides by Alex Morgan
- The Ultimate Guide to Sword Arcade Games
- The Best Sword Arcade Games to Play Online
- How Sword Arcade Games Work
- Sword Fighting Games vs Sword Arcade Games
- A Beginner's Guide to Sword Arcade Games
- How to Improve Your Reaction Time in Sword Games
- Sword Combat Mechanics Explained
- How Combo Systems Work in Arcade Games
- Sword Duel Strategy Guide
- Sword Survival Strategy Guide
- How to Master Timing-Based Sword Games
- The Best Sword Game Controls for Browser Gaming
- Mobile Sword Arcade Games: A Complete Guide
- How Difficulty Works in Arcade Sword Games
- Sword Runner Games: A Complete Guide
- Sword Defense Games: A Complete Guide
- Fantasy Sword Arcade Games Explained
- Designing Balanced Sword Combat
- High Score Strategies for Sword Arcade Games
- The History and Evolution of Sword-Themed Arcade Games
Frequently asked questions
Is Alex Morgan a real person?
It is the editorial identity under which this site's content is produced and published, representing the site's editorial team and standards. We say so here rather than attaching invented credentials to the name.
What qualifications does the author have?
None are claimed. The guides stand on whether their content is accurate and useful, and the numbers in them are read from the site's own source code so they can be checked.
How do I report an error in a guide?
Use the contact page and choose 'Guide correction'. Factual corrections are made promptly and the page's updated date is changed.
Who designed the games?
The same editorial team. Every game, creature, boss and environment on this site was designed and built for it.