Fantasy Sword Action Medium WASD moves, Space cuts, Shift dodges

Crystal Blade

A collection game with a banking mechanic. Crystals appear around the arena, and picking one up does not score it - it only puts it in your hands. Carrying it to the shrine in the middle banks it, and taking a hit while carrying drops everything you were holding.

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About Crystal Blade

The curve that makes it a game

Banking pays 100 points per crystal plus 60 per crystal squared. One crystal is worth 160. Five are worth 2,000. Eight are worth 4,640.

That curve is the entire design. It means a player holding seven crystals is playing a completely different, far more careful game than the same player holding one, and the decision of when to cash in is genuinely interesting rather than obvious.

The current value of your load is printed at the top of the screen at all times. Showing the number is what turns 'should I go back' from a vague feeling into an actual choice.

Carrying slows you down

Movement speed drops by three and a half percent per crystal held, up to a floor of about a third. A heavy carry is measurably harder to steer out of trouble with, which is what makes the risk real rather than nominal.

Dropped crystals scatter and can be recovered, but they fade after six seconds and they scatter into the space you were just hit in. Recovering a full load after a hit is possible and rarely complete.

Enemies as friction, not as the point

This is the gentlest game in the fantasy category. The enemies exist mainly to make collecting awkward - they arrive slowly, they are not numerous, and killing one drops a crystal where it stood.

That last detail is what stops fighting from being a pure distraction. A well-placed kill is also a crystal, which means combat and collection point the same direction rather than competing.

The run is a hundred seconds. It ends on the clock rather than on your health, so the score is what you banked rather than how long you lasted.

How to play

  1. Press Start. WASD or the arrow keys move; the mouse aims your blade.
  2. Walk over a crystal to pick it up. Picking up does not score.
  3. Walk into the shrine in the centre to bank everything you are carrying.
  4. Banking pays far more per crystal the more you are holding.
  5. Taking a hit drops your whole carry. Dropped crystals fade after six seconds.
  6. The run lasts one hundred seconds.

Controls

Controls for Crystal Blade on desktop and mobile
WhereWhat to do
MoveWASD or arrow keys
AimMouse position, or your direction of travel on touch
CutSpace, J, K, or click
DodgeShift or Z
TouchDodge and Attack buttons; drag to move and aim

Scoring

These are the point values this game awards, before the combo multiplier is applied where it uses one. Hit quality changes the figure: a strike at the centre of the correct moment is worth substantially more than one at the edge of it.

Bank eight crystals at once100n + 60n squared4,640 pts
Bank five at onceThe comfortable target2,000 pts
Bank two at onceSafe, and worth much less440 pts
Bank oneBarely worth the trip160 pts
Enemy defeatedAlso drops a crystal100 pts
Hit while carryingDrops everything you hold0 pts

Tips

  • Five is the comfortable target. Eight is where the run is really decided.
  • The number at the top of the screen is what your load is worth right now. Read it.
  • Carrying slows you down. A heavy load steers badly, which is the actual risk.
  • Kill enemies on your route - each one drops a crystal where it stood.
  • Dropped crystals fade in six seconds. After a hit, take what you can reach and move on.
  • The clock ends the run, not your health. Banking is the only thing that scores.

Common mistakes

  • Banking one crystal at a time, which is worth about a tenth of banking them together.
  • Holding ten and then taking a route you would not have taken empty-handed.
  • Chasing every dropped crystal after a hit, which usually results in a second hit.
  • Fighting enemies away from your route. The crystal drop only helps if it is on your way.

Features

  • A banking curve that scales with the square of your carry
  • The current value of your load shown permanently on screen
  • Movement speed that drops as your carry grows
  • Dropped crystals that scatter and fade rather than being lost outright
  • Enemies that drop a crystal where they fell
  • A fixed hundred-second run that ends on the clock, not on health

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Ultimate Sword Arcade

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Crystal Blade - questions

How does banking work in Crystal Blade?

Walk into the shrine in the centre. It pays 100 points per crystal plus 60 per crystal squared, so eight at once is worth 4,640 and eight banked one at a time is worth 1,280.

What happens when I get hit while carrying?

You drop everything. The crystals scatter around where you were hit and fade after six seconds, so some of them are usually recoverable.

Does carrying affect my movement?

Yes. Speed drops three and a half percent per crystal, to a floor of about a third. A heavy carry genuinely steers worse.

Should I fight the enemies?

Only the ones on your route. Killing one drops a crystal where it stood, so a well-placed kill is also a pickup - but detouring for a fight rarely pays.

How long is a run?

One hundred seconds. The clock ends the run rather than your health, and only banked crystals score.

Guides for this game