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Blade Orbit

A rhythm game wearing a sword game's clothes. Your blade circles a fixed point at a constant speed, runes appear on the ring, and striking as the blade crosses one breaks it. Striking anywhere else stalls the orbit, which throws off everything after it.

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About Blade Orbit

Constant speed means knowable timing

The orbit runs at a fixed rate that only changes along the difficulty curve - it never jumps. That means you can watch the blade approach a rune for most of a second and know exactly when it will arrive.

This is what makes it an anticipation game rather than a reaction test, and why counting the rhythm out loud works better here than it has any right to. The blade's position a second from now is completely determined.

It also means a missed rune is always a timing error rather than bad luck, which is a much more useful thing to be told.

The stall is what makes a bad swing expensive

A strike that catches no rune stops the blade dead for 0.42 seconds. It does not cost health, but it does something arguably worse: the rhythm you were counting is now wrong, and everything you had lined up has shifted.

Recovering from a stall means re-reading the ring rather than continuing. Players who stall twice in a row usually stall a third time, because they are still counting the old rhythm.

Reversals, and the warning before them

Every eleven to eighteen seconds the orbit reverses direction. It is announced three seconds in advance with a warning tone and an on-screen message, and a direction arrow under the hub shows which way the blade is currently travelling.

The reversal exists because a single unchanging loop stops asking anything after about a minute. What it actually tests is whether your timing is genuinely rhythmic or whether you had memorised a specific sequence of screen positions.

The energy ring

Perfect hits add two points of energy and ordinary ones add one. At twelve the ring completes and restores a heart, or pays 800 points if you are already at full health.

Runes also decay - after about eleven seconds early on, dropping to five at the top of the curve - and a decayed rune costs a heart. That is what stops waiting for a perfect pass from always being correct.

How to play

  1. Press Start. Your blade circles the centre on its own at a constant speed.
  2. Runes appear on the ring. The thick coloured band is the window each one occupies.
  3. Press Space, or tap, as the blade crosses a rune.
  4. A strike that catches nothing stalls the orbit for nearly half a second.
  5. Runes decay if left too long, and a decayed rune costs a heart.
  6. The orbit reverses every eleven to eighteen seconds, with three seconds of warning.

Controls

Controls for Blade Orbit on desktop and mobile
WhereWhat to do
StrikeSpace, J, K, Up or Enter
MouseClick anywhere on the play area
TouchTap anywhere
PauseEscape or P

Scoring

These are the point values this game awards, before the combo multiplier is applied where it uses one. Hit quality changes the figure: a strike at the centre of the correct moment is worth substantially more than one at the edge of it.

Perfect strike on a gold runeBonus runes, struck centrally500 pts
Perfect strike on a runePlus the perfect bonus350 pts
Ordinary strikeInside the band but off-centre190 pts
Energy ring completedOr a heart, if you are hurt800 pts
StallBreaks the combo and the rhythm0 pts
Rune decayedCosts a heart0 pts

Tips

  • Count the rhythm out loud. The orbit speed is constant and counting genuinely works.
  • Watch the blade approach, not the rune. You have most of a second of warning.
  • A stall does not cost health but it does destroy your count. Re-read before striking again.
  • The reversal is announced three seconds early. Use those three seconds.
  • Urgent runes turn red. Take those first even if a better one is coming.
  • The energy ring at twelve is a free heart. Perfect hits fill it twice as fast.

Common mistakes

  • Striking on sight of a rune rather than on the blade reaching it.
  • Continuing to count the old rhythm after a stall.
  • Ignoring a reddening rune because a cleaner opportunity is coming round.
  • Panicking at the reversal, which is announced and changes nothing about the timing.

Features

  • A constant orbit speed that makes every timing genuinely knowable
  • Hit windows drawn as bands on the ring rather than left implicit
  • Stalls that cost rhythm rather than health
  • Direction reversals with a three-second warning and a permanent direction arrow
  • Rune decay that stops waiting from always being correct
  • An energy ring that converts a clean streak into a restored heart

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Blade Orbit - questions

Does the orbit speed change suddenly in Blade Orbit?

No. It only changes along the difficulty curve, gradually. Direction reverses periodically, but that is announced three seconds in advance.

What happens if I strike and hit nothing?

The orbit stalls for 0.42 seconds. It costs no health, but it shifts the rhythm you were counting, which is usually worse.

Why do runes turn red?

They are decaying. A rune that decays completely costs a heart, which is what stops waiting for a perfect pass from always being the right call.

What is the ring in the middle?

The energy ring. Perfect strikes add two, ordinary ones add one, and at twelve it restores a heart or pays 800 points.

Is counting really useful here?

Yes, more than in any other game on the site. The orbit is at a constant rate, so the blade's position a second from now is completely determined.

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